Closed Jerald closed 3 years ago
Does Rapier support collision layers? (I.E can we have things have multiple colliders, so this collider would exist on a selection layer, etc.)
In the newest version of rapier it does support these, which it calls collider groups if I recall correctly. Once we do that update we'll be able to do it right. Right now you can select literally anything with a collider, including the ground :P
Closes #3.
Uses
bevy_rapier
to cast rays into object colliders to figure out what's under the cursor on the screen.