CyprienBosserelle / BG_Flood

Numerical model for simulating shallow water hydrodynamics on the GPU using an Adaptive Mesh Refinment type grid. The model was designed with the goal of simulating inundation (River, Storm surge or tsunami). The model uses a Block Uniform Quadtree approach that runs on the GPU but the adaptive/multi-resolution/AMR is being implemented and not yet operational. The core SWE engine and adaptivity has been inspired and taken from St Venant solver from Basilisk and the CUDA GPU memory model has been inspired by the work from Vacondio _et al._2017)
GNU General Public License v3.0
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Bottom boundary wall #19

Closed CyprienBosserelle closed 5 years ago

CyprienBosserelle commented 5 years ago

This should have been tested before. but i get unexpected strong flow out of my wall boundaries. Not happening with a right boundary.... There should be a sanity test on all boundaries...

CyprienBosserelle commented 5 years ago

fixed in f8ae6b0