CyprienBosserelle / BG_Flood

Numerical model for simulating shallow water hydrodynamics on the GPU using an Adaptive Mesh Refinment type grid. The model was designed with the goal of simulating inundation (River, Storm surge or tsunami). The model uses a Block Uniform Quadtree approach that runs on the GPU but the adaptive/multi-resolution/AMR is being implemented and not yet operational. The core SWE engine and adaptivity has been inspired and taken from St Venant solver from Basilisk and the CUDA GPU memory model has been inspired by the work from Vacondio _et al._2017)
GNU General Public License v3.0
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Issue about compiling BG_Flood #32

Open lj-cug opened 4 years ago

lj-cug commented 4 years ago

Dear Sir: Now I use gcc-5.0, cuda-9.0 and CMAKE-3.19 to compile BG_Flood, but I failed. Could you please give me some hints? Thanks!

CyprienBosserelle commented 3 years ago

Hi lj-cug, We are still doing lots of refactoring... There is a new makefile that should allow you to compile the latest version of the code. use #42