CyprienBosserelle / BG_Flood

Numerical model for simulating shallow water hydrodynamics on the GPU using an Adaptive Mesh Refinment type grid. The model was designed with the goal of simulating inundation (River, Storm surge or tsunami). The model uses a Block Uniform Quadtree approach that runs on the GPU but the adaptive/multi-resolution/AMR is being implemented and not yet operational. The core SWE engine and adaptivity has been inspired and taken from St Venant solver from Basilisk and the CUDA GPU memory model has been inspired by the work from Vacondio _et al._2017)
GNU General Public License v3.0
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Some Netcdf Files are not read properly #62

Closed CyprienBosserelle closed 9 months ago

CyprienBosserelle commented 2 years ago

Using a externally provided DEM. BG_Flood did not read the z variable content properly. It did with GMT and was ok after I did a grdmath operation.

File info: image

CyprienBosserelle commented 2 years ago

image

CyprienBosserelle commented 9 months ago

this but has now seemed to have disappeared. magic? not yet able to reproduce? who knows...