CyprienBosserelle / BG_Flood

Numerical model for simulating shallow water hydrodynamics on the GPU using an Adaptive Mesh Refinment type grid. The model was designed with the goal of simulating inundation (River, Storm surge or tsunami). The model uses a Block Uniform Quadtree approach that runs on the GPU but the adaptive/multi-resolution/AMR is being implemented and not yet operational. The core SWE engine and adaptivity has been inspired and taken from St Venant solver from Basilisk and the CUDA GPU memory model has been inspired by the work from Vacondio _et al._2017)
GNU General Public License v3.0
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Inconsistent results between November tag and March tag for conserve elevation #63

Closed CyprienBosserelle closed 1 year ago

CyprienBosserelle commented 2 years ago

Need to double check if this is a intermediate tag where I was tracking an issue. C

CyprienBosserelle commented 1 year ago

Whatever it was this is fix in here: #67