CyprienBosserelle / BG_Flood

Numerical model for simulating shallow water hydrodynamics on the GPU using an Adaptive Mesh Refinment type grid. The model was designed with the goal of simulating inundation (River, Storm surge or tsunami). The model uses a Block Uniform Quadtree approach that runs on the GPU but the adaptive/multi-resolution/AMR is being implemented and not yet operational. The core SWE engine and adaptivity has been inspired and taken from St Venant solver from Basilisk and the CUDA GPU memory model has been inspired by the work from Vacondio _et al._2017)
GNU General Public License v3.0
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Documentation #80

Open AliceHarang opened 1 year ago

AliceHarang commented 1 year ago

Create a documentation for the code

We have chosen to used doxygen directly to create the documentation. An other solution would be to use doxygen associated to phynx, using some "intermediate" tools.

Create some tutorial / example (basic/jupyter - python/Julia):

AliceHarang commented 1 year ago

Error to add pictures as describe in https://github.com/doxygen/doxygen/issues/6783

CyprienBosserelle commented 1 year ago

Do we want to add as a task to this branch: Some tutorials and more extensive documentation. I've been thinking of a few different items but I need somewhere to write the list.

CyprienBosserelle commented 1 year ago

Updated task list for tutorials