Numerical model for simulating shallow water hydrodynamics on the GPU using an Adaptive Mesh Refinment type grid. The model was designed with the goal of simulating inundation (River, Storm surge or tsunami). The model uses a Block Uniform Quadtree approach that runs on the GPU but the adaptive/multi-resolution/AMR is being implemented and not yet operational. The core SWE engine and adaptivity has been inspired and taken from St Venant solver from Basilisk and the CUDA GPU memory model has been inspired by the work from Vacondio _et al._2017)
It might be usefull for new users to add a warning as a sanity check if a keyword is found in the input file but no resulting in a command for the code.
It might be usefull for new users to add a warning as a sanity check if a keyword is found in the input file but no resulting in a command for the code.