Open Beisa opened 8 years ago
Extra Utilities possibly, I've been avoiding it because it will take a ton of tweaking.
Had my eye on Mekanism for a while. It's in the running with Immersive Engineering as a potential mod. Both will take enormous amounts of tweaking, and possibly updates to the whole tech tree, but they are both possibilities.
I'll probably snag CraftHeraldry.
Probably going to avoid Veinminer as it kind of breaks game feel. You don't really need to build the more advance tool if you have it, and it feels a little... hoakey? to use?
Adding Dynamic Lights this patch, this mod is awesome, and people can disable it if it runs to poorly for them personally.
Thanks very much for these ideas! I'm leaving this open if people want to suggest more things.
Just suggestions ^^. I don't know if they're compatibile or not, just noticed they would be usefull.
1) Extra utilities? (adds stuff as golden bag of holding, builders wand or sound muffler) 2) Mekanism 3) CraftHeraldry (might be usefull in roleplay? ^^) 4) Veinminer maybe (a bit cheaty mod, I like to have it on the beginning before constructing best tincker tools, maybe optional?) 5) Dynamic Lights (posiible FPS drop, but could be good with this ultimate darkness mod --> torches on head! <3)