Goal is to remove as much as possible from MNP while keeping it still functional, there is a lot of vests/headgear/units that we don't use, the trick is not removing something that something we use is reliant on.
Refactor
MNP_BLU
[x] Split vests/headgear/uniforms/soldiers in to seperate files
[x] Remove unused gear/soliders (ensure not breaking Hull3 templates or other MNP units)
[ ] Remove unused textures/p3ds
MNP_IND
[ ] Split vests/headgear/uniforms/soldiers in to seperate files
[ ] Remove unused gear/soliders (ensure not breaking Hull3 templates or other MNP units)
[ ] Remove unused textures/p3ds
MNP_OPF
[ ] Split vests/headgear/uniforms/soldiers in to seperate files
[ ] Remove unused gear/soliders (ensure not breaking Hull3 templates or other MNP units)
[ ] Remove unused textures/p3ds
MNP_Main
[ ] Remove the placeholder people for dead uniforms
[ ] Remove unused backpacks
Improve
[ ] Weapons review (add some optic variants etc if configured)
Third time is the charm...
Goal is to remove as much as possible from MNP while keeping it still functional, there is a lot of vests/headgear/units that we don't use, the trick is not removing something that something we use is reliant on.
Refactor
MNP_BLU
MNP_IND
MNP_OPF
MNP_Main
Improve