Hi, I am getting an error with the Unity client sample when I build for webGL. I copied the plugins folder from https://github.com/Cysharp/GrpcWebSocketBridge/tree/main/samples/GrpcSampleApp.Client.Unity/Assets/Plugins into my assets folder and am using the Sample code otherwise. The code works in editor and standalone but is still trying to access the dynamic libc library in a webgl build. My unity version is 2022.2.15, does this still work for that?
Hi, I am getting an error with the Unity client sample when I build for webGL. I copied the plugins folder from https://github.com/Cysharp/GrpcWebSocketBridge/tree/main/samples/GrpcSampleApp.Client.Unity/Assets/Plugins into my assets folder and am using the Sample code otherwise. The code works in editor and standalone but is still trying to access the dynamic libc library in a webgl build. My unity version is 2022.2.15, does this still work for that?
Thanks!