MagicOnion.Shared assembly/package exists independently, but not for Unity.
This causes problems when the generated client is compiled as a DLL and brought into Unity.
We have two options:
Make all part of Server or Client by source sharing
Separate MagicOnion.Shared from MagicOnion.Client in the Unity package.
Relates to #647
MagicOnion.Shared assembly/package exists independently, but not for Unity. This causes problems when the generated client is compiled as a DLL and brought into Unity.
We have two options: