Closed JesseTG closed 3 years ago
Hi there, do you have any thoughts on this matter?
Thanks for considering it. However, here is not a free consulting room.
I guess this was a bigger question than I had anticipated. Thank you anyway. I look forward to using MasterMemory in my game.
ScriptableObject
s
I have the same concern, like do I really need it if I could just use ReadOnlyCollection<T>
?
I'm considering using MasterMemory for some of my Unity game's save data, but I'd like to ask about my use case to make sure I understand what this library is designed for.
Here are some facts about my game's data:
ScriptableObject
s and prefabs.Given this information, do you believe MasterMemory would be well-suited for my game?