Cysharp / MasterMemory

Embedded Typed Readonly In-Memory Document Database for .NET and Unity.
MIT License
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Is this a good use case for MasterMemory? #70

Closed JesseTG closed 3 years ago

JesseTG commented 3 years ago

I'm considering using MasterMemory for some of my Unity game's save data, but I'd like to ask about my use case to make sure I understand what this library is designed for.

Here are some facts about my game's data:

Given this information, do you believe MasterMemory would be well-suited for my game?

JesseTG commented 3 years ago

Hi there, do you have any thoughts on this matter?

neuecc commented 3 years ago

Thanks for considering it. However, here is not a free consulting room.

JesseTG commented 3 years ago

I guess this was a bigger question than I had anticipated. Thank you anyway. I look forward to using MasterMemory in my game.

WithAnOrchid commented 2 years ago
  • ScriptableObjects

I have the same concern, like do I really need it if I could just use ReadOnlyCollection<T>?