With Godot 4.3beta2 it seems that #125 is finally fixed R3 is finally usable with Godot but there is another problem. I'm not sure if it's introduced in this version or previous.
If you enable R3 as plugin and then rebuild C# project without previous running debugging session plugin will try to call ObservableTrackerDebuggerPlugin.UpdateTrackingStates while Dictionary<int, TrackerSession> sessions is empty which will cause exception.
/root/godot/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/ExceptionUtils.cs:113 - System.Collections.Generic.KeyNotFoundException: The given key '0' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at R3.ObservableTrackerDebuggerPlugin.UpdateTrackingStates(Int32 sessionId, Boolean forceUpdate) in D:\Projects\Other\UnloadingIssue\addons\R3.Godot\ObservableTrackerDebuggerPlugin.cs:line 126
at R3.ObservableTrackerTab._Process(Double delta) in D:\Projects\Other\UnloadingIssue\addons\R3.Godot\ObservableTrackerTab.cs:line 129
at Godot.Node.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret) in /root/godot/modules/mono/glue/GodotSharp/GodotSharp/Generated/GodotObjects/Node.cs:line 2395
at Godot.CanvasItem.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret) in /root/godot/modules/mono/glue/GodotSharp/GodotSharp/Generated/GodotObjects/CanvasItem.cs:line 1504
at Godot.Control.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret) in /root/godot/modules/mono/glue/GodotSharp/GodotSharp/Generated/GodotObjects/Control.cs:line 2912
at Godot.Container.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret) in /root/godot/modules/mono/glue/GodotSharp/GodotSharp/Generated/GodotObjects/Container.cs:line 137
at Godot.BoxContainer.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret) in /root/godot/modules/mono/glue/GodotSharp/GodotSharp/Generated/GodotObjects/BoxContainer.cs:line 136
at Godot.VBoxContainer.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret) in /root/godot/modules/mono/glue/GodotSharp/GodotSharp/Generated/GodotObjects/VBoxContainer.cs:line 42
at R3.ObservableTrackerTab.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret) in D:\Projects\Other\UnloadingIssue\.godot\mono\temp\obj\Debug\Godot.SourceGenerators\Godot.SourceGenerators.ScriptMethodsGenerator\R3.ObservableTrackerTab_ScriptMethods.generated.cs:line 80
at Godot.Bridge.CSharpInstanceBridge.Call(IntPtr godotObjectGCHandle, godot_string_name* method, godot_variant** args, Int32 argCount, godot_variant_call_error* refCallError, godot_variant* ret) in /root/godot/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/CSharpInstanceBridge.cs:line 24
With Godot 4.3beta2 it seems that #125 is finally fixed R3 is finally usable with Godot but there is another problem. I'm not sure if it's introduced in this version or previous. If you enable R3 as plugin and then rebuild C# project without previous running debugging session plugin will try to call
ObservableTrackerDebuggerPlugin.UpdateTrackingStates
whileDictionary<int, TrackerSession> sessions
is empty which will cause exception.