Closed hadashiA closed 11 months ago
We will support for Unity, so will stop using Polysharp for portability.
Polysharp does not expose the dependencies to outside. The problem was that the current reference was not a PrivateAsset, so I fixed that ><
We will support for Unity, so will stop using Polysharp for portability.Polysharp does not expose the dependencies to outside. The problem was that the current reference was not a PrivateAsset, so I fixed that ><