Open jehowell opened 1 year ago
Disabling ENABLE_BITCODE in the project does seem to solve the problem, but its not a great long term solution. Looks like there's some build settings for the native lib that are missing.
#if UNITY_IOS
using UnityEditor;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
using UnityEditor.iOS.Xcode;
public class DisableBitCode : IPostprocessBuildWithReport
{
public int callbackOrder => 1;
public void OnPostprocessBuild(BuildReport report)
{
if (report.summary.platform == BuildTarget.iOS)
{
string projectPath = report.summary.outputPath + "/Unity-iPhone.xcodeproj/project.pbxproj";
PBXProject pbxProject = new PBXProject();
pbxProject.ReadFromFile(projectPath);
//Disabling Bitcode on all targets
//Main
string target = pbxProject.GetUnityMainTargetGuid();
pbxProject.SetBuildProperty(target, "ENABLE_BITCODE", "NO");
//Unity Tests
target = pbxProject.TargetGuidByName(PBXProject.GetUnityTestTargetName());
pbxProject.SetBuildProperty(target, "ENABLE_BITCODE", "NO");
//Unity Framework
target = pbxProject.GetUnityFrameworkTargetGuid();
pbxProject.SetBuildProperty(target, "ENABLE_BITCODE", "NO");
// Game Assembly
target = pbxProject.TargetGuidByName("GameAssembly");
pbxProject.SetBuildProperty(target, "ENABLE_BITCODE", "NO");
pbxProject.WriteToFile(projectPath);
}
}
}
#endif
This is a script you can add to your project to disable the bitcode
Bitcode is deprecated by Apple in Xcode 14. You can (and should) disable it.
We can't seem to get YetAnotherHttpHandler building in Unity Cloud Build for iOS
We get a linker error:
[error] [2023-09-20T04:48:30.206Z] - 7.3.22.2.7.4 - INFO: ❌ ld: could not reparse object file in bitcode bundle: 'Opaque pointers are only supported in -opaque-pointers mode (Producer: 'LLVM16.0.2-rust-1.70.0-stable' Reader: 'LLVM APPLE_1_1400.0.29.202_0')', using libLTO version 'LLVM version 14.0.0, (clang-1400.0.29.202)' for architecture arm64
The latest version of xcode that Unity supports is 14.2. Was this built with something later?