Use the libraries installed by NuGetForUnity to create the package.
Resolving packages and creating .unitypackages with UnityNuGet was reasonable and easy, but we found that manually removing some of the packages created with them resulted in dependency errors.
Since .unitypackage will not allow us to partially import the library, we will change it to a dependency-free form.
Use the libraries installed by NuGetForUnity to create the package.
Resolving packages and creating .unitypackages with UnityNuGet was reasonable and easy, but we found that manually removing some of the packages created with them resulted in dependency errors.
Since .unitypackage will not allow us to partially import the library, we will change it to a dependency-free form.