Closed tom-willmowski closed 3 years ago
Structured logging is dependent on System.Text.Json but it is not supported Unity. It might be able to do this by decouple it and make it compatible with Unity's JsonSerializer.
There could be problems with Dictionaries. Maybe it would be better to use newtonsoft json?
Is there any plan to add this in the future? What is the problem with integrating structured logging in Unity?