Closed VacuumBreather closed 3 years ago
+1 it would be very useful to have this please
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Commenting to reopen, feels pretty important.
Unfortunately, it seems difficult to support.
Note:. In ZLogger, the parameters passed to the logger are held by generics that exist for each number of parameters. Therefore, there is no way to transparently scan parameters on the UnityDebugLogProcessor side.
Unity's Debug.Log methods allow the passing of a context GameObject. Whenever such a log message is clicked the appropriate object in the scene hierarchy is highlighted. The current implementation of the Unity logger in ZLogger does provide and API to pass such a context.