Closed transong closed 9 months ago
Hi AsyncStreamLineMessageWriter uses Task.Run which not work on WebGL. Could you make a sync version of ZLoggerFileLoggerProvider?
I see. But is file writing validity in the WebGL build ? Perhaps we need to use the Unity Debug log.
Hi AsyncStreamLineMessageWriter uses Task.Run which not work on WebGL. Could you make a sync version of ZLoggerFileLoggerProvider?