D00Med / farlands

Steampunk/fantasy themed subgame with dinosaurs
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Improve farming #140

Open MarkuBu opened 6 years ago

MarkuBu commented 6 years ago

Farlands adds some new items to farming, but the only food I use is bread. There are two main reasons:

  1. Bread gives the most saturation as far as I could see
  2. Crops like potatoes rot too fast, as mentioned in #127

To make farming more attractive some thoughts for discussion.

List of crops

A few suggestions for new crops

Rice must be planted on dirt under water.

New items

In the compost bin you can make compost from crops and other plant stuff like grass and leaves

New nodes

Garden soil is made of compost and dirt. Crops grow faster on this soil and no water source is needed

D00Med commented 6 years ago

@tobyplowy It's not really crow-shaped. Sprinklers are a good idea :)

tobyplowy commented 6 years ago

It's not really crow-shaped.

For quality reasons I will make a new model :) Added to my to-do list

D00Med commented 6 years ago

@tobyplowy Thankyou :)

MarkuBu commented 6 years ago

How do we get seeds? That is the next question to which I would like an answer.

The default farming mod assumes that harvesting always drops a crop and a seed. But that doesn't makes sense.

My suggestions:

Now it gets more complicated:

The question: Should salad, carrots, etc. stay as it is? The crop is also the seed?

MarkuBu commented 6 years ago

The thing is, that the default farming mod from MTG defines crops and seeds for all plants. If you harvest you always get a crop and a seed.

We need to define now how farming should look like in Farlands.

tobyplowy commented 6 years ago

Crops can be seeds, even if it is not realistic like carrots in farming redo?

Yes that one

Pumpkin, Melon: If you harvest pumpkins/melons you don't get "slices". You get a pumpkin or melon. You can cut them in slices an get the seeds out of the "meat".

Yes that's a better idea

NOTE we whant to make farlands complicated but a kid shuld still be abel to understand it :)

I dount like the flowering idea

MarkuBu commented 6 years ago

Ok, I agree with that too. Just want to clarify.

The thing is: default MTG farming simplifies everything to a common ground. All crops are handled identical. farming redo is a bit messy because you have to define each state for each crop. But both have the problem, that they define a common growing routine. Too many if's and then's to decide what should happen.

Let's define farming:

And one important thing: farming should only contain seasonal crops and not "perennials" like fruits and berry bushes

tobyplowy commented 6 years ago

Each crop has a grow time, independent from the number of grow states.

Yes

Each crop has a mature state, where it stays for a while.

Yes

Each crop has a rot state after mature, which is the last state.

I'm repeating myself but yes

Maybe rotten crops can be used as compost?

Crops like potatoes or carrots don't drop seeds because the crop itself is the seed.

Correct

Pumpkins and melons are harvested in one peace and can be crafted into slices. Slices can be used as seeds.

Maybe slices need to be crafted in to seeds first?

Wheat and cotton drop seeds and the crop when harvested as it is now

Yes

And one important thing: farming should only contain seasonal crops and not "perennials" like fruits and berry bushes

Why not?

MarkuBu commented 6 years ago

Maybe rotten crops can be used as compost?

Of course, but mostly anything from plants can be used to make compost

Maybe slices need to be crafted in to seeds first?

Maybe, but not necessarily.

Why not?

You already have fruit trees and berry bushes. You add fruits to the default trees and bushes. I would extend this as I mentioned in #153. You can make fruit trees from sapling + fruit and maybe berry bushes from bush sapling + berry. But they are different kind of plants. Everything that grows on trees or bushes should be handled as tree or bush.

Other plants like strawberries or rhubarb are perennials, but I would treat them like seasonal crops

tobyplowy commented 6 years ago

@markubu ok

tobyplowy commented 6 years ago

Yes I can but maybe we can use the bird model that we already have?

It's not really crow-shaped.

naamloos

naamloos1 hu naamloos2 bingo

tobyplowy commented 6 years ago

@MarkuBu @D00Med crow is done crow.zip crow pic

D00Med commented 6 years ago

@tobyplowy Awesome, it looks great!

MarkuBu commented 6 years ago

Nice job

tobyplowy commented 6 years ago

@MarkuBu @D00Med thanks :)

tobyplowy commented 6 years ago

@MarkuBu @D00Med shuld we add slimes aswell (they should also eat crops)

MarkuBu commented 6 years ago

shuld we add slimes aswell

Hmm, no. Not now

tobyplowy commented 6 years ago

@MarkuBu shuld we add moth traps someting like this https://starbounder.org/Moth_Trap

They give silk and that can be used for stuff like making string and so on

MarkuBu commented 6 years ago

Interesting idea, but shouldn't added to farming.

I still have no good idea how to implement farming in a nice way.

tobyplowy commented 6 years ago

@MarkuBu this was actually in my original plan for farming when me and d00med started farlands Can you add it please?

tobyplowy commented 6 years ago

@MarkuBu I already have a model

tobyplowy commented 6 years ago

@MarkuBu moth trap pic

tobyplowy commented 6 years ago

^ moth trap ^