D00Med / scifi_nodes

Minetest mod that adds scifi themed nodes
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register a subset of the nodes in the pkarcs mod #62

Closed BuckarooBanzay closed 1 year ago

BuckarooBanzay commented 3 years ago

This PR registers a subset of the scifi_nodes (some plastic and the metal node) in the pkarcs mod (https://github.com/TumeniNodes/pkarcs) Additional dependency is optional of course

An example of what is possible/how it looks like: screenshot_20211002_175645

S-S-X commented 3 years ago

Not terrible but in my opinion pkarcs "stair" shapes are not that good for these nodes, smooth "curved" shapes would be better in my opinion but probably there's nothing available for that without adding new models..?

Maybe pkarcs could allow smooth edge models, after all it is simply just same models already available but few vertices removed, that still requires someone to delete those vertices and add registration option for smooth models...

I might also be wrong about that as I've not seen how those would look with smooth edges but that was just immediate feeling after looking at screenshot.

BuckarooBanzay commented 3 years ago

Not terrible but in my opinion pkarcs "stair" shapes are not that good for these nodes, smooth "curved" shapes would be better in my opinion but probably there's nothing available for that without adding new models..?

An alternative would be to register a new shape in the technic_cnc mod, the scifi_nodes:black and scifi_nodes:white2 nodes are already registered there :thinking:

S-S-X commented 3 years ago

Not terrible but in my opinion pkarcs "stair" shapes are not that good for these nodes, smooth "curved" shapes would be better in my opinion but probably there's nothing available for that without adding new models..?

An alternative would be to register a new shape in the technic_cnc mod, the scifi_nodes:black and scifi_nodes:white2 nodes are already registered there 🤔

Well, not sure if it really is worth the trouble. I'm not sure if it will be any better or how it would actually look. I've no idea how much work it requires, using just pkarcs without smooth edges wont anymore require anything other than merge while CNC will require some(?) work.

Then also thinking about it a bit, I think pkarcs is mostly used for medieval style things, castles and such? Thinking about that it kind of feels more correct to add scifi stuff to technic instead of pkarcs.

BuckarooBanzay commented 1 year ago

closing this, will look for another solution in combination with the technic_cnc mod 👍