Adds in the charm weight system. Basically all charms will now have a weight applied to them and once you exceed 40 weight you will have your mana set to 1. Weight is determined by the spaces in the inventory it takes.
Small charms have a weight of 1
Large charms have a weight of 2
Grand charms have a weight of 3
Migration of save break changes from 2-4 -> 2.6 changes. This includes but is not limited to the functionality around Sunder charms
Why are we releasing a 2.0 version?
It's not that it's a huge change to D2R Reimagined but moreso that saves will be incompatible due to updates in how properties are saved to items.
Will v2 and v1 saves be compatible?
No because of the above logic. The TLDR of this for things like Sunder charms to work properly the save data needs to change. This forces incompatible saves unfortunately.
That said there ARE ways to use software to manipulate packet data such as utilizing HxD and brute forcing this but it can be complicated and volatile.
I will look to add something like this to auto migrate saves in the launcher if it's feasible but count on them not being compatible or requiring work to fix them.
Version 2.0 of D2R Reimagined
Patch Notes
Why are we releasing a 2.0 version?
It's not that it's a huge change to D2R Reimagined but moreso that saves will be incompatible due to updates in how properties are saved to items.
Will v2 and v1 saves be compatible?
No because of the above logic. The TLDR of this for things like Sunder charms to work properly the save data needs to change. This forces incompatible saves unfortunately.
That said there ARE ways to use software to manipulate packet data such as utilizing HxD and brute forcing this but it can be complicated and volatile.
I will look to add something like this to auto migrate saves in the launcher if it's feasible but count on them not being compatible or requiring work to fix them.