DAShoe1 / Godot-Easy-Vehicle-Physics

A ray cast based vehicle for Godot 4.0
MIT License
114 stars 6 forks source link

Wheels use raycasts instead of casting a shape #1

Closed Wolfe2x7 closed 2 months ago

Wolfe2x7 commented 9 months ago

Hi!

I'm submitting this issue as an excuse to reach out, to ask if I can DM with you about Godot Easy Vehicle Physics. I replied to your Reddit thread as LupineVidyaDev. I'd love to get in touch.

I am delighted by what you've done with this project! I am an acquaintance of Dechode's...and the original author of parts of wheel.gd. 😄

The "issue": I find casting a sphere to be more robust than a ray, and there is a way to use an AnimatableBody3D to do it. Something to consider if you wouldn't mind chatting!

If you'd DM me on Reddit, I can send you my Discord or w/e.

Wolfe

DAShoe1 commented 9 months ago

I can't seem to find you on Reddit, but I'd be up to chat if you want to send me a DM. I've played around with your GDSim a bit and was impressed with how smooth the vehicles behaved. I've tried using a ShapeCast3D to smooth out sudden changes over surfaces, but it just created other problems. Would be cool to hear about this solution.

Wolfe2x7 commented 9 months ago

Great, thanks! I think Reddit is protecting you from getting a DM from my freshly-registered account (maybe even hiding my reply). I deleted my old Reddit account because of it not being the friendliest website. I'm glad I still read the Godot subreddit once in a while, as that is how I found you.

https://www.reddit.com/r/godot/comments/1aksjhy/updated_my_free_vehicle_controller_asset_with_new/kpb6egk/

Alternatively:

https://www.reddit.com/user/LupineVidyaDev

If you do Discord, if necessary, I can copy an invite link to a public server where we can make this connection. Thanks for bearing with me not having a better way to contact you.