If the Bytesperinputchannel custom parameter is 1, and the TOPs that are wired into the custom plugin are 8-bit, then the model results look weird. For the time being, a solution is to use Resolution TOPs to convert the input textures to 32-bit RGBA and set Bytesperinputchannel to 4.
If the
Bytesperinputchannel
custom parameter is 1, and the TOPs that are wired into the custom plugin are 8-bit, then the model results look weird. For the time being, a solution is to use Resolution TOPs to convert the input textures to 32-bit RGBA and setBytesperinputchannel
to 4.