Since we correctly warn and guide the user when hardware acceleration is not available, setting it as the default now makes sense.
I also updated the examples to use a lower photon count when hardware acceleration is not available. This is done by checking the new public method: hardwareAccelerationIsAvailable(). Updated the Readme accordingly and merged a few old examples together.
Since we correctly warn and guide the user when hardware acceleration is not available, setting it as the default now makes sense.
I also updated the examples to use a lower photon count when hardware acceleration is not available. This is done by checking the new public method:
hardwareAccelerationIsAvailable()
. Updated the Readme accordingly and merged a few old examples together.