The feature is adding in options to create flight groups using the OH-6A Mod, as well as having it incorporated into the CSAR mod.
How does it work:
Similar to any other spawned helicopter, essentially a UH-1H but a far lighter and scout version with less seats
Why can't it be done in the ME quickly:
The units can be added in, but to get it to work with the CSAR script some modifications to the LUA have to be done:
Adding "OH-6A" into the generated -- ** UNITS ABLE TO TRANSPORT VEHICLES **
section
Adding ["OH-6A"] = 4,
into ctld.unitLoadLimits = {} section
Adding ["OH-6A"] = {crates=false, troops=true},
into ctld.unitActions = {} section
adding csar.aircraftType["OH-6A"] = 4
into csar.enableAllslots = true -- Doesn't require to set the Unit name check Aircraft Type and Limit below section
Brief Description:
The feature is adding in options to create flight groups using the OH-6A Mod, as well as having it incorporated into the CSAR mod.
How does it work:
Similar to any other spawned helicopter, essentially a UH-1H but a far lighter and scout version with less seats
Why can't it be done in the ME quickly:
The units can be added in, but to get it to work with the CSAR script some modifications to the LUA have to be done:
Adding "OH-6A" into the generated -- ** UNITS ABLE TO TRANSPORT VEHICLES ** section
Adding ["OH-6A"] = 4, into ctld.unitLoadLimits = {} section
Adding ["OH-6A"] = {crates=false, troops=true}, into ctld.unitActions = {} section
adding csar.aircraftType["OH-6A"] = 4 into csar.enableAllslots = true -- Doesn't require to set the Unit name check Aircraft Type and Limit below section