A general observation about the SignStream app: it tends to eat memory, steadily more as time goes on, and seemingly never relinquishes memory so slowdown occurs.
This could be due to a lot of factors - could just be that objects are not getting cleared/losing references when they should be. Most of java's GC should be doing the job, but we should run some memory tests to see what gets kept around when it shouldn't.
A general observation about the SignStream app: it tends to eat memory, steadily more as time goes on, and seemingly never relinquishes memory so slowdown occurs.
This could be due to a lot of factors - could just be that objects are not getting cleared/losing references when they should be. Most of java's GC should be doing the job, but we should run some memory tests to see what gets kept around when it shouldn't.