Closed nsw27 closed 5 years ago
@nsw27 it's better to use the bug report template when reporting it
has anyone investigated ? this affects all games not just mine so im surprised this wasn't picked up...
any updates ?... no one has looked into yet ?
@nsw27 people are busy. Once someone take a look ai this, the will reply
I finally got a chance to dig in, and I can confirm the issue. I've recent done a lot of work on the blocking code, so this is obviously on me. Just need to find where I slipped up.
just compiled PC build again this morning and saw a new bug.
ALL unblockable attacks can now be blocked.... by either enemies or players wether directly linked to a player or an enemy or a projectile.
so for example I have various bullets etc that are now blockable despite their settings
`name gshotE type none nolife 1
candamage player npc obstacle
offscreenkill 20 palette none onspawnscript data/scripts/faction1.c
anim idle loop 1 delay 2 offset 7 7 hitflash blood attack3 5 0 11 15 15 1 1 0 0 0 frame data/chars/misc/gshot3.png frame data/chars/misc/gshot5.png frame data/chars/misc/gshot3.png frame data/chars/misc/gshot4.png`
I went back to one I compiled few days ago but still occurred back then also ( I just never noticed because I never let a enemy shoot me)
previous version of openbor I used which worked was
www.mediafire.com/file/n5fsbh5g85s779o/OpenBOR.zip/file