Offense factors ignored and do not change damage output.
Debugging
Reproduce
Add offense to any model text. The damage output is not changed.
Expected behavior
Offense expected to modify damage output as a multiplier (ex: offense normal2 1.5 should cause attack type 2 to output 150% its original damage value).
Screenshots
NA
Version
Unknown build, but likely caused by my own recent rework to damage mitigation code. Still investigating.
Description
Offense factors ignored and do not change damage output.
Debugging
Reproduce
Add offense to any model text. The damage output is not changed.
Expected behavior
Offense expected to modify damage output as a multiplier (ex: offense normal2 1.5 should cause attack type 2 to output 150% its original damage value).
Screenshots
NA
Version
Unknown build, but likely caused by my own recent rework to damage mitigation code. Still investigating.