Closed coreybruce closed 6 months ago
That is weird, because I've tried my PDC game and it runs in full screen perfectly in windows in both SDL and OpenGL (btw you can hit ALT+ENTTER to change to fullscreen). Both in V4 and 6391 under windows.
That is weird, because I've tried my PDC game and it runs in full screen perfectly in windows in both SDL and OpenGL (btw you can hit ALT+ENTTER to change to fullscreen). Both in V4 and 6391 under windows.
Yeah like I said I am testing 4.0 in wine on Linux because there is no Linux version yet and the compiling fails but 3.0 has a native version and goes fullscreen, I just wanted to report that in wine openbor's fullscreen doesn't work correctly and so it can get fixed. Obviously a native version is better but I still think it should be fixed if possible.
I will not accept any issues that relate to "wine" only issues with the native Linux port or the native Windows port working on real hardware. Closing this down.
Please complete the following template to help us investigate your issue. Developer time is very limited - incomplete issue reports may be ignored and deleted.
Note: Legacy builds are not supported. Any fixes will be applied to the latest engine builds.
Description
Fullscreen option doesn't work in Opengl or SDL mode and character screen shows up blank with no character icons
Debugging
here is a log of 4.0 when changing to fullscreen mode
Reproduce
Start story and go to select a character
Go into the settings and set the game to fullscreen mode
Expected behavior
Character screen should show the characters in the grid menu and the fullscreen option should work as intended
Screenshots
Version
4.0 Build 7533 and I also tested 3.0 Build 6391 and noticed the same issue tho 3.0 does have a Linux version.