DDRace / teeworlds

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red hook lasers load after kill #181

Closed Tsin closed 12 years ago

Tsin commented 12 years ago

very strange bug you can check it on ddmax classic map skynet 9

when you load the map you have no lasers to drag you

then one tee just need to kill and lasers appear and work

ddrace 1.12a

before kill http://img6.imagebanana.com/img/v9fuvvf3/before.png

after kill http://img6.imagebanana.com/img/briy8gus/after.png

Tsin commented 12 years ago

big thx to "cat"

https://github.com/aelio/teeworlds/commit/8bf3e0a2653b25ce0b361b12538d54aac45962a0

Learath2 please take care of it ^^

Shereef commented 12 years ago

finally the comments are removed, git amend ftw, i was so rusty i forgot to --all :D

aelio commented 12 years ago

Hi there. The nature of issue is that tee's team is unknown untill tees death (thus team 0 is empty and dragger isnt activated), so i moved team reset code to DDRaceInit. Not sure if it wont arise some issues, when, for example, one team member gets disconnected. Maybe we have to keep that removed line, dunno ^^.

Tsin commented 12 years ago

"cat" as you already touch the teams and lasers maybe you would be interested in issue 190 ^^

https://github.com/DDRace/teeworlds/issues/190

aelio commented 12 years ago

It would be great if someone provide little test map for this case :3 ----- Original Message ----- From: Tsin To: DDRace/teeworlds Cc: aelio Sent: Tuesday, August 28, 2012 12:21 PM Subject: Re: [teeworlds] red hook lasers load after kill (#181)

"cat" as you already touch the teams and lasers maybe you would be interested in issue 190 ^^

https://github.com/DDRace/teeworlds/issues/190

— Reply to this email directly or view it on GitHub.

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Tsin commented 12 years ago

you want a test map sure not a problem i will upload here changed version of "Lime" from ddmax so it will be easy to test ^^