Closed Tsin closed 12 years ago
big thx to "cat"
https://github.com/aelio/teeworlds/commit/8bf3e0a2653b25ce0b361b12538d54aac45962a0
Learath2 please take care of it ^^
finally the comments are removed, git amend ftw, i was so rusty i forgot to --all :D
Hi there. The nature of issue is that tee's team is unknown untill tees death (thus team 0 is empty and dragger isnt activated), so i moved team reset code to DDRaceInit. Not sure if it wont arise some issues, when, for example, one team member gets disconnected. Maybe we have to keep that removed line, dunno ^^.
"cat" as you already touch the teams and lasers maybe you would be interested in issue 190 ^^
It would be great if someone provide little test map for this case :3 ----- Original Message ----- From: Tsin To: DDRace/teeworlds Cc: aelio Sent: Tuesday, August 28, 2012 12:21 PM Subject: Re: [teeworlds] red hook lasers load after kill (#181)
"cat" as you already touch the teams and lasers maybe you would be interested in issue 190 ^^
https://github.com/DDRace/teeworlds/issues/190
— Reply to this email directly or view it on GitHub.
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you want a test map sure not a problem i will upload here changed version of "Lime" from ddmax so it will be easy to test ^^
very strange bug you can check it on ddmax classic map skynet 9
when you load the map you have no lasers to drag you
then one tee just need to kill and lasers appear and work
ddrace 1.12a
before kill http://img6.imagebanana.com/img/v9fuvvf3/before.png
after kill http://img6.imagebanana.com/img/briy8gus/after.png