The check is done around 0x1404A570B (win64 Steam v50.11) using unit_action_data_attack.flags & 0x4000 to set a variable that is later used to set the announcement_infost.flags bit.
It seems like the announcement_infost.flags bit signifies sparring rather than hostile combat, once again. (I'll update this in the GUI announcement functions, as I'm almost done with those.)
Might as well identify the other unit_action_data_attack.flags, if we have access to them.
The check is done around
0x1404A570B
(win64 Steam v50.11) usingunit_action_data_attack.flags & 0x4000
to set a variable that is later used to set theannouncement_infost.flags
bit.It seems like the
announcement_infost.flags
bit signifies sparring rather than hostile combat, once again. (I'll update this in the GUI announcement functions, as I'm almost done with those.)Might as well identify the other
unit_action_data_attack.flags
, if we have access to them.