Open Bumber64 opened 3 years ago
"Ignore Building Restrictions" means that in box select mode, normal rules on where you can place buildings are ignored:
The first two are good things (they're conveniences, not cheats), but I'm not sure what the correct behavior should be here with regards to the map edge. Should we always ignore or always enforce? How many "Building Restrictions" do we want to ignore?
I'm leaning towards "always enforce". Box select isn't intended as a cheat mode. We could make this change in checkBuildingTiles()
in library/modules/Building.cpp
:
https://github.com/DFHack/dfhack/blob/develop/library/modules/Buildings.cpp#L673-L682.
Is there any easy way to look up programatically how far a building of a particular type needs to be from a map edge, or do we need to write a big switch statement?
Is there any easy way to look up programatically how far a building of a particular type needs to be from a map edge, or do we need to write a big switch statement?
Is there much variation? I thought most of them needed to be built either 5 or 10 tiles from the map edge.
no, not a lot of variation, but all building types would need to be covered (at least in groups). what about custom/modded building types, though?
When designating constructed walls with the "Box select" option (which seems to be associated with the automaterial/buildingplan plugin,) it will allow placement of walls at the edge of the map if some of the walls are in valid locations. If the first corner selected is in the invalid map edge area, only that tile will be designated against placement rules. If the second corner selected is in the invalid map edge area, all tiles will be designated against placement rules.
There's also an indicator for "Ignore Building Restrictions". It's not clear what that indicates, or if it can be toggled somehow.