Closed Dawn-Xu-helloworld closed 6 months ago
Oh I forgot it. My computer running Gentoo with OpenRC ,wine version 8.3
I've been running DF (and DFHack) successfully in Proton 7.0 (Steam's fork of wine). Does that work for you? I'm also on Gentoo, incidentally.
I've been running DF (and DFHack) successfully in Proton 7.0 (Steam's fork of wine). Does that work for you? I'm also on Gentoo, incidentally.
hmmm , have you tried 50.0x classic ? proton is a big package, I don't want to waste too much time on completing
I've been running DF (and DFHack) successfully in Proton 7.0 (Steam's fork of wine). Does that work for you? I'm also on Gentoo, incidentally.
hmmm , have you tried 50.0x classic ? proton is a big package, I don't want to waste too much time on completing
50.07 classic version got freezed...
having a freeze during loading of fortress mode, running 50.08, wine 8.7, no Proton. will be happy to provide more debug information if wanted.
What version of DFHack are you both using?
dfhack-50.08-r1-Windows-64bit
for me, from the github zipfile.
did a bit more testing:
dwarf_fortress_50_08.zip
and dfhack-50.08-r1-Windows-64bit.zip
.wine64 Dwarf\ Fortress.exe
0114:err:ole:com_get_class_object apartment not initialised
Does it hang if you uninstall DFHack?
yup! just rename dfhooks and vanilla works again, I'm playing it like that rn with no issues.
Does it hang if you uninstall DFHack?
DF could work fine with no DFHack
Same problem, with DF classic 50.08 and dfhack-50.08-r3-Windows-64bit.zip.
Works fine when I uninstall DFHack/rename dfhooks.dll.
is there any output in stderr.log? This one is hard to debug since DFHack doesn't actually do anything during worldgen. Is this at the beginning or end of the worldgen process?
Ok I realize wasn't clear, I didn't even try worldgen because it freezes when loading a game.
There is nothing in stderr.log, the last line is "Invoking: enable work-now" but that happens on the main screen. No new message while loading, and no message once it freezes.
I have to note that the music keeps playing.
Edit I built Proton to try it, and the result is the same.
And this is during the savegame loading process, not at the end?
Did you have DFHack installed when you saved the game in the first place?
If you upload your savegame and mods directory and paste the link here, I can try to reproduce the hang on my system and investigate.
It's at the very end of the loading process as far as I can tell, so maybe it's not even the loading process but just the actual play that hangs. Screen is just blank (with music playing).
The same save loads well with dfhack under Windows (in a virtual machine).
It's a save from a world generated under 0.50.8 without dfhack, I'm going to try and upload it tomorrow.
14 juin 2023 18:39:09 Myk @.***>:
And this is /during/ the savegame loading process, not at the end?
Did you have DFHack installed when you saved the game in the first place?
If you upload your savegame and mods directory and paste the link here, I can try to reproduce the hang on my system and investigate.
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So I just generated a pocket world (without dfhack), started a fortress (without dfhack) and then enabled dfhack, loaded it and it froze. And I have no mods.
Here is the save: region2.tar.gz
Tried to generate worlds without dfhack, and it froze at "running rivers" every time with a pocket world, but at "forming lakes" starting from "smaller" size.
For the sake of completeness, I just tried to generate a (pocket) world without dfhack and to start a new fortress with dfhack. It freezes at "Preparing graphics... Vanilla Music". Here is this save if you need it: region3.tar.gz
Just tried r4 and the same problem is still present.
I noticed something though, not sure if it has any meaning but the wine output has a line that repeats every minute about a wait:
0090:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0090:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0090:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0090:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
ac_compute_device_uuid's output is based on invalid pci bus info.
ac_compute_device_uuid's output is based on invalid pci bus info.
011c:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 00000001800725B7, 28) stub
0130:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
0130:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 10003241, 28) stub
wine: configuration in L"/home/seeschloss/.wine" has been updated.
0148:fixme:keyboard:LoadKeyboardLayoutW name L"00000409", flags 80, semi-stub!
0148:fixme:keyboard:LoadKeyboardLayoutW name L"00000409", flags 1, semi-stub!
0148:fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4090409, 0000: semi-stub!
0150:fixme:menu:NtUserGetSystemMenu not supported on other process window 0x600a4
0150:err:ole:com_get_class_object apartment not initialised
0170:fixme:kernelbase:AppPolicyGetThreadInitializationType FFFFFFFFFFFFFFFA, 0000000005D5FE10
0158:err:sync:RtlpWaitForCriticalSection section 000000000198B040 (null) wait timed out in thread 0158, blocked by 0150, retrying (60 sec)
0158:err:sync:RtlpWaitForCriticalSection section 000000000198B040 (null) wait timed out in thread 0158, blocked by 0150, retrying (60 sec)
0158:err:sync:RtlpWaitForCriticalSection section 000000000198B040 (null) wait timed out in thread 0158, blocked by 0150, retrying (60 sec)
0158:err:sync:RtlpWaitForCriticalSection section 000000000198B040 (null) wait timed out in thread 0158, blocked by 0150, retrying (60 sec)
For the record, this hang can be avoided by running wine[64] explorer Dwarf\ Fortress.exe
or wineconsole Dwarf\ Fortress.exe
.
It does work! Thanks for this info.
keeping this open so we remember to document the need for wineconsole
In 50.0x in wine the game freeze when I generate a new world or load a current game,without any errors or warnings appear.