Open Saint-Ajora opened 1 year ago
could you zip up your entire save directory? we need the whole thing, not just world.sav
My apologies. It should be the correct file now. I didn't have that particular save but it is one from about an hour prior.
This is interesting. dig-now
is behaving correctly, but the lower-level map analysis is returning the biome layer as a rock salt layer:
I'm not sure what to make of this. I'll have to go deeper.
interesting, your embark has both rock salt and mudstone layers:
could there be a z-level offset that is being interpreted incorrectly?
hrm, no, orthoclase, which is only present on elevation -8, was boulderized correctly
I see the issue a few layers down with sandstone being converted into limestone
I haven't been able to reproduce the problem on another map, but I didn't have mudstone (or sandstone) specifically on that map. I might have to come back to this later. It's not obvious at all what is going on.
this issue shows up in prospect
as well, where it's miscounting layer materials
@myk002 not sure if the phone's your editing method of choice, or whatever, but you introduced a typo in the PR title?
@myk002 not sure if the phone's your editing method of choice, or whatever, but you introduced a typo in the PR title?
ha, thanks. fixed.
When I use Dignow on mudstone I get rocksalt boulders.
GAMESAVE :: https://dffd.bay12games.com/file.php?id=16581
MOD LIST :: mods.zip