Open myk002 opened 1 year ago
I investigated this a little bit, with the current beta versions of DFhack and DF (50.10 betas).
I was able to replicate these instructions but slightly modified to add a baroness to a fort that didn't meet the requirements and didn't have one yet. The ramifications of this have not been studied. I don't know if caravans work or if you end up getting send a second baron once you meet requirements and what that might do. It may crash.
I put the steps I followed into that wiki section as highly experimental
So I did confirm that in my case killing my baron (with magma) resulted in some historical figure out there not in the fort inherting the title.
Based on this and the working info from the wiki I'm proposing the following as what we could script for a fix (needs to be fully tested)
???
I think that looks reasonable. I'm not entirely sure how to maintain invariants for the entity links, but these steps are definitely a good start.
so players have recourse when their baron dies and they suddenly can't get wagons again ever
something to do with
entity_site_profilest
we could (eventually) extend this into a general
nobles
tool for programmatically assigning all types of nobles, perhaps subsuming the logic inmake-monarch
. So calling this particular toolnobles
instead of something more specific to barons might help smooth things later.