Closed Bumber64 closed 1 month ago
The wet/dry distinction is fairly straightforward: it checks a 5x5 region minus the corners around the tile directly beneath the plant, and if at least one of those tiles is a River [Ramp], a Murky Pool [Ramp], a Brook, or a River Source (or a "waterfall from nowhere"), then the tile is considered Wet, otherwise it is Dry.
So that's:
MurkyPool
MurkyPoolRamp
Waterfall
RiverSource
BrookN - BrookSE
RiverN - RiverSE
RiverRampN - RiverRampSE
But not:
BrookTop1 - BrookTop4
?
Or (for us) tiletype_shape::BROOK_BED
, tiletype_material::POOL
, and tiletype_material::RIVER
.
Plants are categorized into the
shrub_wet
ortree_wet
vectors if they're within 2 tiles of a surface water feature. Need to figure out this logic for creating plants (plant
plugin'splant create
.)