Closed myk002 closed 3 weeks ago
timestream currently takes more than 10% of DF playtime in it's current Lua form. This is singlehandedly exhausting our performance budget. We need to improve the performance of this tool, and porting to C++ is probably the best way.
Design doc and project plan: https://docs.google.com/document/d/1-yvNtI53e9TXHSfSd7B2GeWzEgN-SiYjxXI8bcSWbbA/edit
As per your request, this is my comment.
Assigned. Thanks!
timestream currently takes more than 10% of DF playtime in it's current Lua form. This is singlehandedly exhausting our performance budget. We need to improve the performance of this tool, and porting to C++ is probably the best way.
Design doc and project plan: https://docs.google.com/document/d/1-yvNtI53e9TXHSfSd7B2GeWzEgN-SiYjxXI8bcSWbbA/edit