Arguably due to an illegal action in Zen Speaks, which loops forever until a sound interrupt is called. Viola seems to never call the interrupt function.
This behaviour probably violates the Standard, which says that 'A game should not place any important code in' sound interrupt routines, but it would be nice to be able to handle it anyway.
Arguably due to an illegal action in Zen Speaks, which loops forever until a sound interrupt is called. Viola seems to never call the interrupt function.
This behaviour probably violates the Standard, which says that 'A game should not place any important code in' sound interrupt routines, but it would be nice to be able to handle it anyway.