Closed DesertEagle50 closed 1 year ago
I'm not actually seeing this occur. Is there any more info in the console?
Is the world one that migrated from v10? It could be that it can't update the underlying CE item, which I might be able to resolve. Maybe try on a brand new world to see if that narrows it down. I would also appreciate if you could send me the world as a zip or something.
Yes a migrated world. I'll try with a new blank world. I'll see if I can upload the world. I'll 7zip it.
Perfect, I appreciate that.
Can confirm I have the error on a migrated world in 11.300 It still appears on the list as created but I'm unsure of what kind of impact the error will have on it.
Just tested it in a newly created world, it doesn't throw the error, its an issue with migrated worlds.
Okay, that's what I figured. It seems like it might be an issue with Dynamic Active Effects (DAE) anyway based on that console log.
I am unsure why it's doing it... but if creating an effect still works and allows you to customize it and use it, then the error can probably be ignored. DAE will have to update to avoid using statusId, which was removed in v11.
Describe the bug creating a new effect gives an error. "Cannot set property statusId of #
To Reproduce Steps to reproduce the behavior:
Expected behavior Should create a new CE.