Closed p4535992 closed 1 year ago
From a technical point of view, the idea is simply to create a class of "EffectDefinitions" for each system.
I started from the multisystem mechanism used by wasp for "item piles" and trying to touch as little code as possible.
From a technical point of view, the idea is simply to create a class of "EffectDefinitions" for each system.
I started from the multisystem mechanism used by wasp for "item piles" and trying to touch as little code as possible.