DFreds / dfreds-convenient-effects

A FoundryVTT module that adds easy to use toggleable active effects for common use cases in the DND5e system.
MIT License
38 stars 35 forks source link

DFred's Convenient Effects + Active Token Effects + Token Magic- Inconsistent between worlds #294

Closed Shareenx closed 5 months ago

Shareenx commented 10 months ago

I am out of ideas on what to try.

Describe the bug On one world (same server)- DFred's Convenient Effects + Active Token Effects + Token Magic toggles both status icons and token effects, different world the active effects do not work

To Reproduce I have no clue. For me: Verify "Integrate with Token Magic" is on for both worlds. Activate DFred's Convenient Effects + Active Token Effects + Token Magic on one world- toggle status w/ DFred's- status icon and Token Effect turn on and off- love it. Go to another world on the same server- toggle- only status icon toggles No errors in console.

Expected behavior Both worlds to act the same

Screenshots If applicable, add screenshots to help explain your problem.

Additional context Foundry v11.308 D&D 5e 2.3.1 All modules updated socketlib & libwrapper also enables

Tried with brand new character- npc or pc. Same issue I reinstalled DFred's and Token Magic. Did not help Used Forien's Copy Environment to make sure all module variables were the same- exported from working world, imported to non working world. Tried asking on Foundry VTT's Module Troubleshooting channel- no one had any ideas.

I can manually run a Token Magic Macro on both worlds and get the Token Effects to happen. The Character sheet shows the effect under Temporary Effects, enabling it or disabling it from the character sheet just toggles the status icon, no active effect. No console errors there, either.

Console says Foundry VTT | Created ActiveEffect with id [yf8W7bGdxI0ZRUiO] in parent Actor [VHAsB9z4tO4Kqdhr] logger.js:8 dfreds-convenient-effects | Added effect Bardic Inspiration to TestPC - VHAsB9z4tO4Kqdhr

DFreds commented 5 months ago

Has this remained an issue?

Shareenx commented 5 months ago

Yes =D

But I am totally willing to retest when everything is updated to handle the D&D 3.0 update

On Fri, Feb 9, 2024 at 9:35 AM DFreds @.***> wrote:

Has this remained an issue?

— Reply to this email directly, view it on GitHub https://github.com/DFreds/dfreds-convenient-effects/issues/294#issuecomment-1936321743, or unsubscribe https://github.com/notifications/unsubscribe-auth/ATK6IESXOG3DKAAUBFD45ITYSZM7BAVCNFSM6AAAAAA45VTEXCVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMYTSMZWGMZDCNZUGM . You are receiving this because you authored the thread.Message ID: @.***>

DFreds commented 5 months ago

Okay. I'll keep this closed. CE works with 3.0, but if you're waiting on other things I understand