Describe the bug
When using an AOE ability or saving throw (IE a grenade), it does NOT target anything that has the incapacitated condition, or anything tied to that condition- unconscious, paralyzed, ect. This appears to be related to whatever hard-coding is included with the included incapacitation condition. Renaming the condition to something else alleviates the problem.
To Reproduce
Steps to reproduce the behavior:
Create a custom effect & name it "incapacitated" or use the built-in one.
Apply it to a target.
Use an AOE ability- note that there is no targeting.
Expected behavior
Everything but "dead" tokens should be targeted but AOE abilities.
Screenshots
This is a screenshot where I renamed the "Incapacitated" condition. As you can see- the unit is able to be targeted.
Turns out, this was MIDI setting. Gotta make sure these do not say "ignore defeated" (despite those status' not necessarily meaning they are defeated..)
Describe the bug When using an AOE ability or saving throw (IE a grenade), it does NOT target anything that has the incapacitated condition, or anything tied to that condition- unconscious, paralyzed, ect. This appears to be related to whatever hard-coding is included with the included incapacitation condition. Renaming the condition to something else alleviates the problem.
To Reproduce Steps to reproduce the behavior:
Expected behavior Everything but "dead" tokens should be targeted but AOE abilities.
Screenshots This is a screenshot where I renamed the "Incapacitated" condition. As you can see- the unit is able to be targeted.![image](https://github.com/DFreds/dfreds-convenient-effects/assets/117317204/0e2fd875-d200-4b47-b63b-193b44f3f607)