DFreds / dfreds-convenient-effects

A FoundryVTT module that adds easy to use toggleable active effects for any system.
MIT License
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AOE abilities do not target "incapacitated" tokens. #303

Closed zeldafreak6245 closed 1 year ago

zeldafreak6245 commented 1 year ago

Describe the bug When using an AOE ability or saving throw (IE a grenade), it does NOT target anything that has the incapacitated condition, or anything tied to that condition- unconscious, paralyzed, ect. This appears to be related to whatever hard-coding is included with the included incapacitation condition. Renaming the condition to something else alleviates the problem.

To Reproduce Steps to reproduce the behavior:

  1. Create a custom effect & name it "incapacitated" or use the built-in one.
  2. Apply it to a target.
  3. Use an AOE ability- note that there is no targeting.

Expected behavior Everything but "dead" tokens should be targeted but AOE abilities.

Screenshots This is a screenshot where I renamed the "Incapacitated" condition. As you can see- the unit is able to be targeted. image

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zeldafreak6245 commented 1 year ago

Turns out, this was MIDI setting. Gotta make sure these do not say "ignore defeated" (despite those status' not necessarily meaning they are defeated..)

My Apologies!

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