Closed GhostwheelX closed 6 months ago
I assume this is when using midi? Prone should be working correctly based on the midi flags, so I'm going to guess it's a midi bug.
changes: [
{
key: `flags.${this._flagPrefix}.grants.advantage.attack.mwak`,
mode: CONST.ACTIVE_EFFECT_MODES.CUSTOM,
value: '1',
},
{
key: `flags.${this._flagPrefix}.grants.advantage.attack.msak`,
mode: CONST.ACTIVE_EFFECT_MODES.CUSTOM,
value: '1',
},
{
key: `flags.${this._flagPrefix}.grants.disadvantage.attack.rwak`,
mode: CONST.ACTIVE_EFFECT_MODES.CUSTOM,
value: '1',
},
{
key: `flags.${this._flagPrefix}.grants.disadvantage.attack.rsak`,
mode: CONST.ACTIVE_EFFECT_MODES.CUSTOM,
value: '1',
},
{
key: `flags.${this._flagPrefix}.disadvantage.attack.all`,
mode: CONST.ACTIVE_EFFECT_MODES.CUSTOM,
value: '1',
},
{
key: 'system.attributes.movement.all',
mode: CONST.ACTIVE_EFFECT_MODES.CUSTOM,
value: '*0.5',
priority: 25,
},
],
Describe the bug Prone causes thrown melee weapons to be made at advantage.
To Reproduce
Expected behavior The attack should be at disadvantage, but instead it's at advantage as though the creature was in melee.