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CCoreRendererGL::CreateGeometryBuffer() and CCoreRendererGL::CreateTexture() else issues. #202
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megaDRONe86 closed 9 years ago
Consider this code: CCoreRendererGL::CreateGeometryBuffer() if (indexes_data_size != 0) { desc.pIndexBuffer = new uint8[indexes_data_size]; memcpy(desc.pIndexBuffer, stDrawDesc.pIndexBuffer, indexes_data_size); } else desc.pIndexBuffer = NULL; and CCoreRendererGL::CreateTexture() if (eDataAlignment == CRDA_ALIGNED_BY_4) cur_align = GetDataAlignmentIncrement((uint)i_cur_w, bytes_per_pixel, 4); else cur_align = 0;