Closed aeoo closed 7 years ago
Thank you for the report. I've tracked down the error message to the bool process_spell_types(int, int, int, bool*, bool)
function of spells2.c
on line 7722. It is not recognizing the SPELL_DETECT_FIRE
flag (decimal value 61) in the case statement. This will be fixed in the next release.
Thank you for responding so quickly. I don't know if this is appropriate, since this venue is for reporting bugs, but let me just say that I am very excited by the game, which I see for the first time this week. There are so many decisions in the game that interest me, like the way the map is laid out as a series of nodes instead of as a flat 2D map where you can skip any location, or in general the pricing and difficulty levels. I find many of the spells to be quite creative in design. I think this is an interesting variant that deserves much more play and I want to congratulate and thank everyone involved in this effort.
Of course my opinion is based on only a short time with the game and I've yet to exceed clevel 9, but here it is.
I am glad to hear you like it, although most of the credit goes to Andrew Doull.
When I try to cast for the first time a freshly learned spell "Find Flame" the game says "Undefined Spell 61" and fails to mark the spell as known.