Open aeoo opened 7 years ago
I just noticed that when I steal those zero weight money objects, my money does increase. It's confusing but looks like it's just additional money being stolen with a different interface. First I use the dollar sign and then I steal money as if it were an inventory object. I now think it's probably working as designed, but it was confusing stealing the same thing, money, via two different options.
I'll leave this issue here for now, but I also think it's OK to close it. Documenting this behavior inside the help system might be enough of a fix, or just chalk it up to the learning curve.
I think I understand how these dungeon features are supposed to work. I found linked chains and loose chains and they all work like this: first I examine them with the handle command, this then creates either a spike or a length of chain, which I then am able to pick up via a normal get command. Eventually linked and loose chains disappear after having produced a few items.
I imagine the wells were probably meant to produce a few clear water potions in the same manner and disappear. Ditto elemental shrines?
I'm still trying to understand this game. I love this variant and the fact that I don't fully understand how it works.
And now I have found a linked chain in Trollshaws Forest lvl 5 that when handled and examined shows an iron spike but refuses to let me pick it up afterward.
When I examine various elemental shrines and water tiles using the "handle an item" command and selecting an option to "Examine", I start seeing different glyphs where the old shrines and water tiles used to be. Water tiles acquire the glyphs of potions of water. Elemental shrines acquire the glyphs of the elemental runes. When I subsequently examine those locations, it says "Potion of Water" instead of the water tile that used to be there, but the tile still functions as a water tile if I handle it. Plus these seeming new items cannot be picked up. So the potion of water cannot be picked up and neither can the elemental rune.