DGoldDragon28 / Unangband

A roguelike originally created (and developed until version 0.6.4c) by Andrew Doull.
https://dgolddragon28.github.io/Unangband/
GNU General Public License v2.0
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Suggestion: using town size for drawing solid walls on town maps instead of dungeon size. #45

Closed dennis-roof closed 6 years ago

dennis-roof commented 6 years ago

Suggestion: using town size for drawing solid walls on town maps instead of dungeon size, so that enlarged x11 windows are not completely filled up with bright crowded walls that distract from the actual towns.

DGoldDragon28 commented 6 years ago

Your current fix would be dangerous, as that leaves the layout of the rest of the dungeon undefined.

dennis-roof commented 6 years ago

I've changed the code so that the full DUNGEON_WID and DUNGEON_HGT is drawn again, but using FEAT_NONE outside TOWN_WID and TOWN_HGT so that towns still have a clean look. Please let me know if this solution is correct.