DIDIRUS4 / AstralRinth

AR • Offline authorization, language selection, client optimizations, bug fixes and other features in our Modrinth cracked client.
https://astralium.su/follow/telegram/astralium
GNU General Public License v3.0
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Cannot launch an instance for 1.18 (Vanilla) #21

Open sepsol opened 3 days ago

sepsol commented 3 days ago

Describe the bug

The crash logs are provided below: https://mclo.gs/axNBcC4

Steps to reproduce

Install 1.18 without any loaders and then try to run it.

Expected behavior

To run without any issues.

System information

Additional context

No response

DIDIRUS4 commented 2 days ago

This issue can't be reproduced. Please try installing the recommended Java versions and then retry.

I review stacktrace in error log and see java.lang.NoSuchMethodError: 'void org.lwjgl.system.JNI.invokePPPV'. I believe this is a problem specific to your personal usage, rather than a public issue.

sepsol commented 2 days ago

I've double-checked but I still experience the issue. Here's a recording: https://youtu.be/u9G2V8y840c

DIDIRUS4 commented 2 days ago

image

Incompatible Java, try install Adoptium Temurin

sepsol commented 2 days ago

Even with the Adoptium Temurin 17.0.11+9 JRE (Windows x64) installed and selected, the game would still crash.

image

You can see the logs here: https://mclo.gs/D4T3loy

DIDIRUS4 commented 2 days ago

Preboot error response

[Render thread/INFO]: [STDERR]: [LWJGL] [ERROR] Incompatible Java and native library versions detected.
Possible reasons:
    a) -Djava.library.path is set to a folder containing shared libraries of an older LWJGL version.
    b) The classpath contains jar files of an older LWJGL version.
Possible solutions:
    a) Make sure to not set -Djava.library.path (it is not needed for developing with LWJGL 3) or make
       sure the folder it points to contains the shared libraries of the correct LWJGL version.
    b) Check the classpath and make sure to only have jar files of the same LWJGL version in it.

Possible solutions

    a) Make sure to not set -Djava.library.path (it is not needed for developing with LWJGL 3) or make
       sure the folder it points to contains the shared libraries of the correct LWJGL version.
    b) Check the classpath and make sure to only have jar files of the same LWJGL version in it.

If issue not resolved by these steps