The previous animation I made was a delay between a set of hard-coded ImageViews.
It looked horrible and created redundancies.
This animation is based on a custom view. We can use the animation duration to adjust the speed of the "pulse" in the animation, possibly in a switch case, to display to the user when their concentration levels are rising.
FYI, the pulse animation is currently set to constantly visible, for testing purposes. The visibility will be UI interaction dependent with the closing of issue #90 .
The previous animation I made was a delay between a set of hard-coded ImageViews. It looked horrible and created redundancies. This animation is based on a custom view. We can use the animation duration to adjust the speed of the "pulse" in the animation, possibly in a switch case, to display to the user when their concentration levels are rising.